Business strategy game is an online

LAUNCH

The company strategy game is definitely an Computer-Centered sport by which you operate in facing one another opposition against additional areas businesses operate by various number of pupils into various business the planet wide running footwear marketplace. But this document only concentrate on the 10 wherever 12 various businesses called Atmosphere Nike, Dolce and Strawberry, IMF vs WTO, Fantastic Foots, Galpha, BAD BOYZ III, Thighs substantial, CHU WUB CHU WUB, KVincci,, E-XIE, HA-D Ltd., and Only walk are involved. In my own business BAD BOYZ III contains five people (Virayudh Baram, Saif Ur Rehman, Ying Zhao, Maliha Hasin and Imran Shahzad) have the effect of controlling all facets of the Business's procedure. Every organization attempted to make use of their finest method and perform well-planned techniques for their organization especially contemplating from the methods of rival businesses, provides great bottom line outcomes (Net Income, Making per-share (EPS), the return on collateral (ROE), stock-price, credit rating and picture score) and creates shareholder value.

This document is split in three major areas. First area explain the technique used by BAD BOYZ III Organization using the aid of Michael Porter “Five Forces” concept, minute part explains the exterior evaluation of organization utilizing PESTLE analysis and at finish the POOR BOYZ III organization evaluation from yr 11 to year 17 is likely to be mentioned with every year improvement images found in Appendix.

BUSINESS STRATEGY SIGNIFICANCE

The company strategy game is real-time exercise enterprise environment. Within this sport our part is really as Supervisor who accountable to make use of effective and effective techniques for revenue and organization manufacturing. In proper management the part and aftereffect of leading supervisors on company efficiency and need for this connection how might be suffering from firm's technique is definitely identify as crucial problems (Hambrick and Mason (1984), Gupta and Govindarajan (1984), Gunz and Jalland (1996)). Company technique is affected by leading administration group of any company (Hambrick and Mason, 1984).

MICHAEL PORTER (1985) BASIC STRATEGY DESIGN

Michael Porter (1985) explains marketplace Business structure and agreement inside the marketplace is crucial element for institution of aggressive method. the plan can describes competitive benefits of any organization against different rivals displays the primary concept of Porter's concept of competitive edge. This concept assists businesses to understand concerning legislation and the guidelines of opposition in industry. Porter claims, " aggressive strategy's ultimate purpose would be to deal with and, preferably, to alter these guidelines within the companyis conduct (1985, g. 4).” Based On Porter five causes discover organization wealth and success.

Micheal Porter (1985) five causes receive below:

  • Risk of alternatives
  • Risk of new entrants
  • Negotiating strength of customers
  • Negotiating strength of providers
  • Opposition among current businesses

Porteris 5 Causes - Aspects Of Industry Structure

In competitive benefits, method execution, employing fresh manufacturing, fresh inputs for Foot-Wear business Porters "Value String" and "Exercise Mapping" suggestions provide us to implementing all of these actions helpful info.

The value chain actions assist POOR BOYZ III Organization for analyzing all actions associated with conversation and organization efficiency such as for instance (e.g. Improvement, advertising, revenue, procedures, etc.) like a possible supply of benefit. 12 organization scenario was tiny bit along and we lost market stocks such scenario we used Porter's value chain actions. These actions assist possible resources of difference e.g and organization current. Related companies, items. The main reason to select value chain program and this tactic ‘low price' was useful to underline the benefits that can't originate from manufacturing aspect but everywhere from value chain. Additionally, it assists us to suit into value stores like stations, customers and providers.

PESTLE EVALUATION

PESTLE analysis is generally used-to gauge the exterior elements of the organization to get a business like placement, potential. PESTLE is short for for Financial, Governmental, Interpersonal, Technical, Authorized and Ecological aspects. BAD BOYZ III Organization PESTLE analysis is calculated below:

Political Aspects

Governmental elements demonstrate that to what and also how degree government intervenes within the expense. The primary politics facets are tax-policy, trade obstacles, industry guidelines, work law, move tariffs. As problem to POOR BOYZ III Organization very little affected by these elements as all areas Asiapacific, The United States, Latin America are related to WTO.

Affordable Aspects

Financial aspects present what could be produce and how company run, these elements include the inflation rate, rates of interest, change rates and also financial development. Within improvement and the achievement of POOR BOYZ III organization exchange-rate, influence the expense e the offer and also transferring items and cost e imported item within an economy, performs a significant part. From yr 11 to year a constant exchange rate was managed by 17 organization. Drop poorly despite the fact that organization created some errors but because of balanced exchange-rate organization never.

Social Aspects

These facets display safety and health elements, social results, people their populace, era and development professions and pace methods. BAD BOYZ III Organization enjoyed in charity an aswell Corporate Social Responsibility (CSR) as well as supplying total safety and health setting.

Engineering Aspects

Engineering facets are environmental and atmosphere elements like Study and improvement (R & N), engineering utilization price and robot, decide obstacles to accessibility, reduced effective production degree and effect on outsourcing decisions. BAD BOYZ III understands the significance of advantages and engineering in operation environment. Organization all private-label capability shares in Japan Particular and Latin America was current since quality, expenses can impact, and result in development.

Environment Factors

In atmosphere main facets are weather, climate in climate contain environment, weather, and change. These elements could be examined as vacation and business insurance. Current with climate advise organization procedure based on items and climate they provide for their clients.

Elements that are legitimate

Authorized elements establish work law consumer law organization authorized border, and safety and health law. These are typical fixed price of any businesses and nation can't across these limitations.

RESEARCH OF BAD BOYZ III ORGANIZATION FROM DECADES 11 TO 17

An entire as well as in level evaluation of POOR BOYZ III organization is listed below:

Year 11

Within the begging of yr 11, BAD BOYZ III has complete manufacturing plant 000, capability 6,000 to accomplish certain requirements of manufacturing just for Asia Pacific and two areas The United States. BAD BOYZ III Organization has additionally were able to match the manufacturing needs of areas that were leftover Latin America, Europe-Africa. Within the start of year 11 the need in Asiapacific and The United States is significantly low when compared with existing manufacturing. Therefore our organization chose to market 800,000 manufacturing in The United States and 200 .

BAD BOYS III follow methods free delivery, design present and appealing cost and ad in web section as well as ad and with delivery period assured to contend in competitive marketplace we provide refund and design in whole-sale outfit. In web section we got great market-share with one of these methods however the market-share entirely purchase wasn't based on desire.

Our firm's improvement was not bad in comparison with additional industry businesses with 7th placement from the 12. BAD BOYZ III organization general improvement was great in footwear business online revenue $ 30224000 with credit score A, with income $266583000 -. Complete depth of weakness and POOR BOYZ III aggressive talents and improvement is visible from appendix-1.

Year 12

In yr 12 BAD BOYZ III organization denver-supervisors created some changing within company technique and their administration to get optimum make money from footwear business marketplace. Whilst the consequence of year 11 and market-competitive strategy we chose to market our items with regular and large quality. Whilst fresh strategy's consequence, quality also assisted to obtain superior placement and revenue, of item was good.

In web section our aggressive power was advertising, superstar charm, S/Q score and design present but with a few weakness like delivery costs and price was some type of bad element in competitive marketplace. Entirely purchase marketplace our S/Q score, refund present and store helps were our aggressive power factors as the aggressive weakness were stores and price.

At the conclusion of year 12 due to some flaws entirely purchase marketplace and web section, organization general improvement and placement of POOR BOYZ II was down 10 out-of 12 with income 201395000, online revenue 8,587,000, EPS 0.86 and credit score “c”. The entire explanation of talents, POOR BOYZ III organization year 12 flaws and general improvement is demonstrated on appendix -2.

Year 13

Year 12 outcome pushed the POOR BOYZ III administration to significantly consider the notice of organization efficiency that's heading down. Following a lengthy dialogue among POOR BOYZ III organization denver-supervisor we figured we ought to re evaluate the organization method and provide top quality items with reduced price that technique result in ‘low expense and boost market stocks' explained by Website(1985) five causes concept that will be concentrate on top quality with low cost. To attain leading placement and optimum revenue in footwear marketplace we also regarded concerning the label sections.

Year 13 may be the year of thinking for all of US whilst year 12's consequence which make us to rethink guidelines and our all strategies which makes effect on our methods that are aggressive. With ownership of fresh technique our competitive talents retail design, marketing and cost somewhat elevated but retail store exist and nonetheless some flaws are shipping costs.

Due to change in technique and enhancement in retail section, at end-of year 13 Organization obtained excellent reaction in private-label segment and got fulfillment leads to additional sections like income $ 393,872,000 that's dual of this past year 12, online revenue was $ 31,854,000 using the percentage of getting per-share corresponding to 3.19. These outcomes like was 8th from 12th triggered firm's position enhancement. In appendix-3 the POOR BOYZ III Firm's year 13 general improvement including flaws and power indicates.

Year 14

Bravery and our assurance increases to obtaining more efficient and effective on the market as well as direct us to comprehend the buying behaviour of customers. With inexpensive cost we extended our last applied technique top quality in year 14 to attract increasingly more clients. It may just be performed with high-production as quantity of customers elevated this past year compared. To accomplish this goal we require large quantity cash this is exactly why BAD BOYZ III Organization required an extended term mortgage 000, $ 248,000 in the lender. That mortgage allowed us to satisfy the manufacturing plant capability 4600,000 each year in The United States.

To obtain high-profit and increase the purchase manufacturing we significantly concentrate on private-label that allows POOR BOYZ III aggressive talents elevated as evaluate towards the year 13 decrease in flaws like segment and web segment.

End-of the entire year 14 BAD BOYZ III Organization nearly obtained general improvement and 100% reaction got better with income online revenue, 496 and $577 000, $41612. In private-label section organization completed nicely and provide all sets in private-label section triggered the marketplace share of private-label section elevated such as for example 76.6% in The United States, 52.0% in asia pacific and 62.9% in Latin America as distinction to additional market stocks. This season escalation in general improvement and private-label section assisted its placement to enhance like 6th from 12th. For total improvement see Appendix-4.

Year 15

Year 15 was tiny bit thinking year for POOR BOYZ III administration group whilst customers and the opposition growing suddenly. Therefore our administration chose to repair without any cost-leadership and client buying actions technique by subsequent Porter (1985) five causes and considering more on North Americais personal label section. The key reason to concentrate on The United States was organization large spending in this area due to needs and more customers. As this past year our administration purchased fresh place convenience of it Organization desired to get feedback.

Elevated in manufacturing and demand triggered the escalation in POOR BOYZ III aggressive talents as evaluate to prior year for example ‘celebrity charm' but weakness stayed just like ‘model supply'.

Great information was introduced by end-of the entire year 15th in market-share with a few unfortunate information as organization dropped his market-share in relaxation of areas although as BAD BOYZ III accomplished all market-share from The United States in private-label section when compared with additional regions. The sum total income was online revenue and $ 530, 284 $ 55474,000 that will be notably elevated as contrast. Another achievement was inventory reward organization and $ 102.49 also provided 000 dividend this season, quantity 10,135. The organization' position was getting better and better as was 5 from 12. In Appendix-5-year 15 general improvement is demonstrated.

Year 16

As in year 15 organization offered just about all items in yr 16, BAD BOYZ III Organization chose to stay set with same technique. To do this goal organization chose to boost crops and the manufacturing in various sections particularly in Asiapacific and The United States to create more income. Organization got pleasure feedback from The United States, therefore organization chose to develop more place capability in Asia Pacific area aswell in The United States. BAD BOYZ III Organization also considering Asiapacific bought 800 crops capability for the reason that area and develop 500 in The United States and bought 1500 seed capability.

In year 16th the competitive talents of the company's were marketing and superstar charm just like company and this past year tried to have gone the weakness associated with revenue and company manufacturing. Organization chose to market volume of 500 shares within the cost of $ 96.72 as stock-price was not really low.

At the entire year 16th's end the POOR Organization income was 898, $ 537,000 that's tiny bit large as distinction the prior year and online revenue was $30, 000, 721. As organization got nearly 100% market share in private-label from The United States triggered BOYZ III market reveal powerful placement in foot-wear industry. Appendix-6 presents the Entire Year 16 total improvement.

Year 17

Since organization administration chose to purchase fresh place in The United States with capability of just one,900,000 sets each year year 17 was choice year for POOR BOYZ III administration. This choice is created with respect to the entire year 16 outcomes as customers improve suddenly. Organization also decreased pairs' prices to market increasingly more items in most areas to do this technique and utilize these costs we require more and more shares. Organization chose to buy fresh 3135 shares using 57.73 per share's cost. These share costs were greater than organization and the typical market stocks still concentrating on The United States private-label section with 90.5% share.

As previously mentioned above year 17 was choice year for POOR BOYZ III to create another main choice in industry. For this function we create a fee to go over all facets of Footwear Organization including competitive atmosphere and shares. Within this fee we involved that people must provide 4000 set at cost of FORTY DOLLARS, as evaluate to this past year was doubled, in The United States private brand area. That choice is created on two factors:

  • In the last couple of years organization got necessary feedback from The United States.
  • There have been no powerful rivals in The United States.

At year 17th's end the choices created and methods utilized led to exceptional results. In The United States private-label business offered 3546 sets out-of 4,000 at dual cost $40. BAD BOYZ III organization income was 690, 000, 317 and online revenue was 491, 107,000 improved extremely as much as 300%. These facets increase organization that is effective position to top-three jobs like was 3rd from 12. Another large accomplishment was in area of Getting Per-Share (EPS) which was $14.33 assisted in the future in 76th placement from all around the globe in footwear business.

APPENDIXES

Appendix-1

Year BAD BOYZ III Annual Summary Report

Yr 11th BAD BOYZ III Annual Summary Statement

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

6,583,000

,224,000

.02

.63

18.10%

70

A-

North - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.00

.72

.99

.17

-

MAX $46.17

Design Provided

200

168

200

192

-

-

Marketing

,000,000

,595,000

,000,000

,629,000

-

-

Star Charm

0

0

0

0

-

-

S/Q Score

5

5

5

5

-

4

Marketshare

21.9%

9.1%

8.6%

8.3%

0.0%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.00

.82

.49

.81

.00

MAX $45.81

Design Provided

200

169

200

197

-

-

Marketing

,500,000

,654,000

,500,000

,654,000

-

-

Star Charm

0

0

0

0

-

-

S/Q Score

5

5

5

5

4

4

Market-Share

18.5%

8.3%

8.2%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.00

.72

.00

.54

.00

MAX $40.54

Design Provided

200

168

200

196

-

-

Marketing

,500,000

,445,000

,500,000

,450,000

-

-

Star Charm

0

0

0

0

-

-

S/Q Score

5

5

5

5

4

4

Market-Share

20.8%

9.1%

8.2%

8.3%

13.1%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.00

.82

.99

.62

-

MAX $41.62

Design Provided

200

169

200

194

-

-

Marketing

,840,000

,453,000

,840,000

,453,000

-

-

Star Charm

0

0

0

0

-

-

S/Q Score

5

5

5

5

4

4

Market-Share

19.1%

8.3%

9.9%

8.3%

0.0%

100.0%

Appendix-2

Yr BAD BOYZ III Annual Summary Report that is 12th

Yr 12th BAD BOYZ III Annual Summary Statement

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

1,395,000

,587,000

.86

.07

4.60%

61

D

North - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.30

.57

.66

.47

-

MAX $47.47

Design Provided

200

168

200

192

-

-

Marketing

,000,000

,959,000

,000,000

,879,000

-

-

Star Charm

100

23

100

21

-

-

S/Q Score

6

5

6

5

-

4

Marketshare

10.0%

9.1%

6.6%

8.3%

0.0%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.30

.52

.80

.32

-

MAX $48.32

Design Provided

200

166

200

192

-

-

Marketing

,000,000

,771,000

,000,000

,771,000

-

-

Star Charm

70

18

70

18

-

-

S/Q Score

6

5

6

5

-

4

Marketshare

9.4%

8.3%

7.2%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.30

.57

.53

.88

-

MAX $46.88

Design Provided

200

168

200

193

-

-

Marketing

,000,000

,045,000

,000,000

,000,000

-

-

Star Charm

65

15

65

14

-

-

S/Q Score

6

5

6

5

-

4

Marketshare

9.4%

9.1%

1.1%

8.3%

0.0%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.30

.52

.61

.72

-

MAX $47.72

Design Provided

200

166

200

194

-

-

Marketing

,000,000

,625,000

,000,000

,625,000

-

-

Star Charm

75

14

75

14

-

-

S/Q Score

6

5

6

5

-

4

Marketshare

8.4%

8.3%

1.3%

8.3%

0.0%

100.0%

Appendix -3

Yr BAD BOYZ III Annual Summary Report that is 12th

Yr 13th BAD BOYZ III Annual Summary Statement

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

3,872,000

,854,000

.19

.49

15.40%

85

C+

Northern - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.51

.67

.96

.87

.69

MAX $47.87

Design Provided

200

172

200

195

-

-

Marketing

,000,000

,325,000

,000,000

,325,000

-

-

Star Charm

100

39

100

39

-

-

S/Q Score

6

6

6

6

6

4

Market-Share

14.4%

8.3%

12.3%

8.3%

12.4%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.51

.67

.81

.48

-

MAX $46.48

Design Provided

200

172

200

202

-

-

Marketing

,000,000

,771,000

,000,000

,771,000

-

-

Star Charm

70

34

70

34

-

-

S/Q Score

6

5

6

5

-

4

Marketshare

13.0%

8.3%

9.0%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.51

.67

.99

.00

.69

MAX $43.00

Design Provided

200

172

200

206

-

-

Marketing

,000,000

,088,000

,000,000

,088,000

-

-

Star Charm

65

34

65

34

-

-

S/Q Score

6

6

6

6

6

4

Market-Share

15.3%

8.3%

10.1%

8.3%

18.8%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.51

.67

.99

.42

.69

MAX $43.42

Design Provided

200

172

200

206

-

-

Marketing

,000,000

,417,000

,000,000

,417,000

-

-

Star Charm

75

36

75

36

-

-

S/Q Score

6

5

6

5

6

4

Market-Share

15.5%

8.3%

10.8%

8.3%

13.0%

100.0%

Appendix -4

Yr BAD BOYZ III Annual Summary Report that is 14th

Yr 14th BAD BOYZ III Annual Summary Statement

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

7,496,000

,612,000

.16

.45

17.30%

97

W

North - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.95

.96

.01

.94

MAX $46.01

Design Provided

152

165

154

181

-

-

Marketing

,000,000

,033,000

,000,000

,033,000

-

-

Star Charm

100

59

100

59

-

-

S/Q Score

7

6

7

6

6

5

Market-Share

15.1%

8.3%

13.4%

8.3%

76.6%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.95

.81

.10

-

MAX $47.10

Design Provided

152

165

155

183

-

-

Marketing

,000,000

,725,000

,000,000

,725,000

-

-

Star Charm

70

60

70

60

-

-

S/Q Score

7

6

7

6

-

5

Marketshare

14.5%

8.3%

10.3%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.95

.96

.74

.94

MAX $42.74

Design Provided

152

165

178

186

-

-

Marketing

,000,000

,992,000

,000,000

,992,000

-

-

Star Charm

65

56

65

56

-

-

S/Q Score

6

6

6

6

6

5

Market-Share

14.5%

8.3%

10.3%

8.3%

52.0%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.95

.96

.40

.94

MAX $44.40

Design Provided

152

165

177

185

-

-

Marketing

,000,000

,383,000

,000,000

,383,000

-

-

Star Charm

75

60

75

60

-

-

S/Q Score

6

6

6

6

6

5

Market-Share

14.8%

8.3%

11.4%

8.3%

62.9%

100.0%

Appendix -5

Yr BAD BOYZ III Annual Summary Report that is 15th

Year 15th Summary Record

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

0,284,000

,474,000

.47

1.49

19.40%

92

W

North - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.44

.50

.27

.80

MAX $47.27

Design Provided

150

177

151

185

-

-

Marketing

,000,000

,227,000

,000,000

,625,000

-

-

Star Charm

95

66

95

70

-

-

S/Q Score

7

6

7

6

5

5

Market-Share

13.1%

9.1%

13.0%

8.3%

100.0%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.73

.09

.41

.00

MAX $45.41

Design Provided

150

171

150

188

-

-

Marketing

,000,000

,863,000

,000,000

,863,000

-

-

Star Charm

80

70

80

70

-

-

S/Q Score

7

6

7

6

-

-

Marketshare

12.4%

8.3%

10.6%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.73

.23

.65

.00

MAX $41.65

Design Provided

150

171

152

189

-

-

Marketing

,000,000

,004,000

,000,000

,004,000

-

-

Star Charm

85

70

85

70

-

-

S/Q Score

7

6

7

6

5

5

Market-Share

13.1%

8.3%

9.3%

8.3%

0.0%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.83

.73

.39

.38

.89

MAX $42.38

Design Provided

150

171

151

189

-

-

Marketing

,000,000

,325,000

,000,000

,325,000

-

-

Star Charm

75

70

75

70

-

-

S/Q Score

7

6

7

6

5

5

Market-Share

13.7%

8.3%

9.7%

8.3%

0.0%

100.0%

Appendix-6

Yr BAD BOYZ III Annual Summary Report that is 16th

Year 16th Summary Record

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

7,898,000

,721,000

.89

.71

8.70%

84

W

North - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.03

.76

.14

.98

MAX $47.14

Design Provided

150

185

150

196

-

-

Marketing

,000,000

,708,000

,000,000

,708,000

-

-

Star Charm

95

70

95

70

-

-

S/Q Score

6

6

6

6

-

-

Marketshare

8.4%

8.3%

14.5%

8.3%

100.0%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.03

.40

.27

.00

MAX $46.27

Design Provided

150

185

150

196

-

-

Marketing

,000,000

,600,000

,000,000

,600,000

-

-

Star Charm

80

70

80

70

-

-

S/Q Score

6

6

6

6

-

-

Marketshare

8.6%

8.3%

12.2%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.03

.64

.01

.48

MAX $42.01

Design Provided

150

185

150

196

-

-

Marketing

,000,000

,142,000

,000,000

,142,000

-

-

Star Charm

85

70

85

70

-

-

S/Q Score

6

6

6

6

5

5

Market-Share

9.6%

8.3%

9.1%

8.3%

0.0%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.03

.37

.57

.48

MAX $43.57

Design Provided

150

185

150

197

-

-

Marketing

,000,000

,592,000

,000,000

,592,000

-

-

Star Charm

75

70

75

70

-

-

S/Q Score

6

6

6

6

5

5

Market-Share

9.6%

8.3%

10.8%

8.3%

35.6%

100.0%

Appendix-7

Yr BAD BOYZ III Annual Summary Report that is 17th

Year 17th Summary Record

Income

Net Revenue

Earnings Per Share

Stock-Price

Return On Collateral

Image Status

Credit Score

0,317,000

7,491,000

.33

3.22

30.20%

91

B+

Northern - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.50

.26

.06

.00

MAX $46.06

Design Provided

100

174

105

181

-

-

Marketing

,500,000

,542,000

,500,000

,542,000

-

-

Star Charm

-

70

-

70

-

-

S/Q Score

8

6

8

6

5

5

Market-Share

11.6%

8.3%

15.7%

8.3%

90.5%

100.0%

Europe - Africa

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.50

.40

.42

.00

MAX $44.42

Design Provided

100

174

101

181

-

-

Marketing

,500,000

,933,000

,500,000

,933,000

-

-

Star Charm

-

70

-

70

-

-

S/Q Score

8

6

8

6

-

-

Marketshare

11.5%

8.3%

14.8%

8.3%

0.0%

100.0%

Japan - Pacific

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.50

.64

.71

.00

MAX $40.70

Design Provided

100

174

101

181

-

-

Marketing

,000,000

,750,000

,000,000

,750,000

-

-

Star Charm

-

70

-

70

-

-

S/Q Score

8

6

8

6

-

5

Marketshare

12.1%

8.3%

10.7%

8.3%

0.0%

100.0%

Latin - America

Web Section:

Wholesale Section:

Private Label Section

Real

Industry Average

Real

Industry Average

Real

Market Demand

Cost

.99

.50

.37

.78

.49

MAX $42.78

Design Provided

100

174

102

182

-

-

Marketing

,500,000

,292,000

,500,000

,292,000

-

-

Star Charm

-

70

-

70

-

-

S/Q Score

8

6

8

6

5

5

Market-Share

12.4%

8.3%

12.6%

8.3%

0.0%

100.0%

Referrals

  • The Free Media, Porter, Michael Competitive Edge, NY.
  • The Free Media, Porter, Michael the Competitive Benefit Of Countries, NY.
  • “What, Porter 1996 is technique?" Harvard Business Review v74, n6:61 (18 pages)
  • Prof.Will Hearne (2009), Slip of The Company Strategy Game. UK: Greenwich University.